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SDGM 560 - Virtual Collaboration with The Mill - Process Blog                                                             Week 7

Updated Visualization

         A major goal this week was to replace the sky backgrounds for each shot. Originally, the skies were created using VUE, but after receiving unwanted results, our group decided it was time to switch to photographs. I went to Tybee Island in Georgia four times to capture the sky. Twice during sunrise and twice during sunset. It was amazing seeing how light and color are affected at these differing times of day. From there, the images were individually narrowed down to what would work best for each shot.

Sunset Photos - BG Skies

skies.JPG

Sunrise/Sunset Photos

         Once the new sky photos were placed in each shot, they were color corrected to further push the level of integration. This week, I primarily worked on shot 2. I projected the updated high res clouds onto cards and placed them in the 3D viewport. At first there was an issue with the clouds sliding horizontally too fast. To solve this, a 3D Project node placed above the cloud card nodes. The 3D project node is then linked to the animated camera, so the card accurately follows the camera's motion! 

Clouds Sliding - Projection Issue

Card Projection in Nuke

Shot 2 - Current Progress

Shot 2 - No Color Corrections

shot2.JPG

Shot 2 - Previous Version

Shot 2 -  cc iteration

Shot 2 -  Node Graph

         Shot 2 was color corrected and will continue to go through iterations to achieve more of a golden hour look. I also plan to work on the transition clouds within this shot a bit more, and experiment with lens flares. Below is the updated node graph for shot 2. Using all of these cards is drastically slowing down the viewport. My temporary optimization for this is to disable most of the cards when I am not editing them while working. 

Shot 2 -  Node Graph: Matte Painting Layers

Shot 2 -  Node Graph: Cloud Layers

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