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UFO

Camera Tracking and CG Integration

          The first part of this CG Integration project consisted of camera tracking in Nuke. I also used Maya to 3D model and texture the UFO. Maya's xGen was also used to create three patches of grass to be placed at the base of each leg from the UFO. Those individual layers were rendered out in Arnold and composited together in Nuke. Each pass was color corrected to further integrate the assets with the background and defocus was applied to show depth. I also use a Roto node to merge a tree over the UFO as the camera moves. Lastly, some lens dust and a light vignette were added to the final comp.

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Contact Sheet

Footage by Pexels

Nuke Node Graph

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Final Comp

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